See what's new in Character Animator.
Character Animator CC (Beta)
Walk cycles
Make your character walk by simply tagging its legs, arms, and body in a single profile pose. Choose strides like Walk, Run, and Sneak, and they’ll automatically adapt to different leg lengths and step speeds. Feet touch down at ground level whether your character walks in place or across the scene.
See how it works ›
Viseme editor
Make the mouth shape of your puppet correspond more precisely to recorded or pre-recorded audio, and easily fix lip-sync mistakes.
Live streaming on Facebook or YouTube
Send your character to an external device or second monitor using Mercury Transmit, which now supports both Mac and Windows. Connect to streaming applications to broadcast your character on Facebook Live or YouTube Live, or use multiple machines to output multiple characters that interact with each other in a live production.
Blending modes
Workspaces
Move through the animation process with four workspaces that give you the tools you need for each step of the way. Use Start to design your puppet from a template, Rig to animate your puppet, Record to create voiceover and movement, and Stream to create professional live output.
Puppet mouth improvements
Simple animated mouths are now more expressive — they widen according to the loudness of your voiceover, and you can rotate the jaws clockwise and counterclockwise.
Support for more languages
Character Animator now supports Simplified Chinese, Portuguese, Italian, Spanish, Russian, and Korean.
And so much more
Also includes: Improved Dangle and Cycle Layers behaviors, easier puppet duplication, additional puppet templates, and more.
See full release notes ›