我们正在开创一个全新的互联网。

探索我们的创新之举 — 用开放的网络技术打造,为帮助互联网有健康的环境、永远人人可用而设计。

使虚拟现实成为每个人的现实

使用 A-Frame,开发者、设计师和艺术家都能轻松创造人人可用的 VR 体验。

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使用 Web 改变游戏

运用 Mozilla 开创的强大的 Web 技术,开发者能将游戏开发推动到新的水平。

玩玩看开发好的演示

让物联网更可信

通过开放式创新,我们正把信任与头蒙带到智能设备的网络中。

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为你打造的浏览器

新一代的 Web 探索,需要一个更直观、实用且懂你的浏览器。

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发明一种更安全的编程语言

由 Mozilla 支持开发的 Rust 允许浏览器、系统等运行更快、更安全。

观看视频

博客

阅读 Mozilla 的最新技术博客。

  • Cross-browser extensions, available now in Firefox

    Hacks

    We’re modernizing the way developers build extensions for Firefox! We call the new APIs WebExtensions , because they’re written using the technologies of the Web: HTML, CSS, and JavaScript. And just like the technologies of the Web, you can write one codebase that works in multiple places.

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  • Introducing FilterBubbler: A WebExtension built using React/Redux

    Hacks

    We’re building a text analysis toolkit with the new WebExtensions API. This toolkit will let you monitor various browser activities and resources (history, bookmarks, etc.) and then let you use text analysis modules to discover patterns in your own browsing history. The idea was to turn the tables on the kinds of sophisticated analysis that advertisers do with the everyday browsing activities we take for granted. We’re building this project using React/Redux tooling, and in this post we walk you through some of our design challenges and the decisions we made.

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  • Announcing WebVR on Mac via Firefox Nightly

    Hacks

    Mozilla is pleased to announce WebVR is now available for macOS today via Firefox Nightly. This follows our announcement last week that WebVR is shipping in Firefox 55 for Windows. More than 20% of Hacks readers (on desktop) and a quarter of web developers accessing the Mozilla Developer Network are on macOS. Many developers go …

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  • VR development from the comfort of your regular environment

    Hacks

    If you’re new at developing VR content, maybe you’ve recently switched to a Windows PC. Coming from Mac and Linux systems, switching to and from Windows can be a challenge. If this is your situation too, here’s a walkthrough of one developer’s setup for working with virtual reality, that maintains the comfort of a familiar context and minimizes disruptive context switches.

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