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Adobe Developer Connection /

Adobe Gaming Frameworks

Adobe Gaming Frameworks

Better game. More easily. For more people.  

Starling

Starling

Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Flash's "Stage3D " technology. Write your code once and deploy it — everywhere!

Feathers

Feathers

Light-weight, skinnable, and extensible UI controls for both mobile and desktop games and applications. Feathers puts it all together in one package — along with blazing fast GPU powered graphics, using Starling framework, to create a smooth and responsive experience. Games typically require a unique visual style to match the story and setting. Users expect a familiar user experience on each platform.

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Native Extensions

Native Extensions

Native extensions let you take advantage of platform -specific capabilities on iOS, Android, Windows, and Mac. They expose native code libraries via ActionScript, so you can quickly leverage capabilities like in-app payments, iOS Game Center, iAd, AdMob, Microsoft Kinect, custom sensors, speech recognition, and more. Build games faster – without compromise.

DragonBones

DragonBones

DragonBones contains a Flash Pro based design panel and an AS3 based library. The design panel converts Flash vector animation to texture atlas and the library call Starling to GPU accelerated render the animation. With the benefit, animation creation related task can be fully handled by designers, and developers can focus on the logic.

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Away

Away

Away3D is an open source 3D graphics engine, which can be used to render 3D models and perform various other 3D computations. It supports hierarchical object transformation with features such as position, rotation and scaling, rendering of bitmap textures, and real-time lighting using Phong shading or Gouraud shading.

CrossBridge

CrossBridge

FlasCC is now an open source project called CrossBridge. Get it now. Cross compile C/C++ to run your game in Flash Player with GPU acceleration. Deliver your back catalog of games to target 1.3 billion connected desktops.

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Zest3D

Zest3D

Zest3D is a new 3D engine platform that offers incredibly high performance GPU graphics. Free and open source, Zest3D has a clean and lightweight design with a growing set of advanced 3D features that allow developers and artists to create beautiful games and applications.

Flare3D

Flare3D

Flare3D is a complete solution for developing high performance Stage3D games and interactive experiences, used professionally by the biggest gaming studios, interactive agencies and indie developers all over the world. It features a powerful visual editor, designer friendly tools for editing materials and particles, customizable rendering pipeline, integrated physics, and a proprietary shader language for astonishing visual effects.

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EasyAGAL

EasyAGAL

EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders.  Advantages include:  Code completion and hinting, easier-to-read code, macro libraries (including all the blend modes in Photoshop, ready to use in your own shaders) and more.

Alternativa3D

Alternativa3D

Alternativa3D is a 3D engine that allows developers to work with 3D graphics and physics in Adobe Flash.

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Mixamo

Mixamo

Mixamo's 3D character animation service allows 3D game developers to create and customize  professional-quality character animations.

Minko

Minko

Minko enables the creation of rich and interactive 3D web applications, and can deliver high quality and interactive 3D graphics in any website.

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Gamebuilder Studio

Gamebuilder Studio

GameBuilder Studio is a visual game creation tool built to make it easier for creative professionals and aspiring game builders to create and deploy their cross-platform 2D games everywhere. It is a multi-layered tool comprised of a visual interface top layer and an optional custom codebase layer. It leverages existing Adobe technologies & frameworks like Adobe AIR, Starling, Feathers, and Native Device Extensions. Develop games with or without writing a line of code. No ceilings!

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